Hello, we’re Glowmade! We’re an exciting independent company and the goal of our games is to unlock people’s imagination and help them express themselves in wonderful, fun ways. This position is a 12 month maternity cover where you will be working on our recently announced title, King of Meat.

This is an opportunity to play a crucial role in our small but efficient code team. Reporting to Adam Pearce (Gameplay Lead), you’ll be working closely with him and the design team as you implement that elusive, ethereal F.U.N. We need you to build critical gameplay features all the way from meeting the design and art needs, to what the player sees on their screen.

This is a fixed-term contract position, lasting 12 months.

From day one we would like you to…

  • Enthusiastically jump into the existing codebase and take ownership over key features
  • Work closely with both our art and design teams to help make their needs a reality
  • Have opinions about how we can improve the game and its feel

In six months, you will be…

  • Pivotal to the success of the game, having designed and built key code features and continue to support them for release and beyond
  • A central, supportive member of our small gameplay team

The ideal candidate would…

  • Have 5+ years’ experience
  • Enjoy working in a variety of gameplay disciplines, from controls and camera, to combat and AI
  • Have the ability to wrap your head round the ‘feel’: that thing that makes a product feel great and puts a smile on someone’s face
  • Come armed with a strong technical background, where your intuition to the ‘what’ is backed up by the ‘why’
  • Show willingness to do all the things, in order to move the game forward
  • Be at C++ Level: Brilliant, but not so Brilliant you use template metaprogramming, traits and std::range all the time.

Advantageous qualities:

  • An artistic eye married with an ability to express that in code
  • Shipped a game as part of a team
  • Interest in physics or networking
  • Experience working on a cross-platform project
  • Experience in performance and optimisation
  • Not super-fussed about Object Oriented design

A few more bits:

This is a fixed term 12 month employment contract role, and an opportunity to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.

We’re based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

How to apply:

Apply Now!

For questions or to apply directly, get in touch:

All applicants should provide examples of their work via a website, blog, email, or online album to be considered for this position.

Never miss a thing…

Keep an eye on our blog – it’s filled to the brim with cracking content! We’re always posting new articles to help our community: whether it’s getting to know our team better, interviews with amazing other studios and creatives, or recaps of fancy events we’ve commandeered, there’s something for everyone!

The same goes for all things King of Meat – our unbelievably exciting, brand new, won’t-believe-your-eyes IP in partnership with Amazon Games! Big updates, dev diaries, and everything in-between will be in the blog too!

Find out more

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